Linkedin Series :: Accessibility

Sam Slater

April 24, 2020

Accessibility

This is the 1st of 4 in a series written in the words of the employees at Concept3D.

Our interactive maps and virtual tours are a collaboration of creativity and design in our 3D renderings, form, and function in the software platform, and the life and vibrancy our clients bring to their implementation of Concept3D.

Concept3D has been committed to making our end experience as accessible as possible for years, and these three LinkedIn posts do a fantastic job of illustrating that commitment.

Building a More Accessible Web, Or How I Learned to Stop Worrying and Love HTML

Semantic HTML does not sound exciting but it is. It allows the developers at Concept3D to attach meaning to the interaction giving keyboard or screen reader users greater insight into the digital expereince. 

Quote of the article:

The key ingredients to good accessibility information are element roles, states, and name. For example, a button element inherently has a role of button, its state might be whether it is pressed or not pressed, and its name would be the contained content within the button (such as “Submit”).

Using semantic HTML with ARIA attributes allows Concept3D to build on the HTML and include more if needed.

Read the full article by Krista Handel here:
https://www.linkedin.com/pulse/building-more-accessible-web-how-i-learned-stop-worrying-handel/

Campus-Accessibility

How a map can spotlight safety, inclusion, equality, and accessibility

Digital inclusion is not just about the underlying code but how that software works in the world to those who use it, and all that use it. 

Breaking down into the first on-site impression, resources for those who need accessibility resources, equality, and safety all these elements work in concert within an interactive map to create an inclusive experience. 

Quote of the article:

Creating inclusive campuses is critical for the success of all involved in academics, and touches all aspects of the educational experience: from the time a student is deciding on schools, including their first day on campus, the classroom environments they participate in, to the time they graduate, an inclusive experience can determine the success of the student. Providing an environment that provides equal opportunity, makes access to a schools resources possible, a sense of belonging, trust, fairness and creating social environments that promote diversity are key to the successes of Inclusion.

Read the full article by Gregg Larson here:
https://www.linkedin.com/pulse/how-map-can-spotlight-safety-inclusion-equality-gregg-larson/

Reach Mode Kiosks

Creating Inclusive Design Personas

Design is paramount when creating digital inclusivity and accessibility. When thinking through UI/UX, there are four impairments at three intervals to consider; touch, sight, hearing, and speech at three instances: permanent, temporary, and situational. 

Quote of the article:

You may also realize how often you yourself have taken advantage of an accessibility feature when the situation demanded it. I myself, a user with no impairments, have used voice control on my phone to use apps while my hands have been in winter gloves, used a screen reader to read a blog post to me so I could multitask, turned on captions on Netflix to watch a foreign film, and used a kiosk to order food when I’ve lost my voice.

Read the full article by Allen Lam here:
https://www.linkedin.com/pulse/creating-inclusive-design-personas-allen-lam/

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